Breannan Smith is a research scientist at Metaβs Reality Labs. Breannanβs work lies at the intersection of computer graphics, computer vision, and computational physics, and he is currently focused on complex human performance tracking through the use of robust, physically-based models and simulations. Prior to joining Meta, Breannan was a postdoctoral research scientist at Pixar Animation Studios where he developed models and simulation algorithms tailored for demanding animation applications. Breannan completed his Ph.D. in Computer Science at Columbia University π½π where his work spanned topics from geometric mechanics for systems dominated by collisions to the simulation of elastoplastic materials, hair, and clothing. Breannan completed his undergraduate work at the University of North Carolina at Chapel Hill ππ, where his research focused on the simulation of viscoelastic materials. Please see his CV for further details.
Breannan currently resides in the ever sunny city of Seattle, WA.